01-11-2013, 12:57 PM
A dude making shackles is just as likely to be up to no good, if someone is known to be run-happy the stunlock works fine and if they've already tried to run once they've lost their right to complain. I'd use my flash instead of my baton for a couple of reasons, though - safety for me in case a hooligan disarms me, looks less like abuse on the way back to Sec, a lot less tempting to try a random disarm, etc. If someone's wearing a welding mask or sunglasses when you arrest them it's not a big deal to confiscate them as long as you give them back later.
Putting shackles on a prisoner would be a no brainer if you could simply apply and remove the shackles the same way we handcuff people, but as it stands you have to remove the prisoner's shoes, which takes 10 years and looks really shitty, then pick up and keep track of his shoes which also looks shitty when you put them in your backpack, then manually put on the shackled shoes but this admittedly looks a lot less shitty than a straight jacket. The problem with that is though, if you'd just flashed your prisoner and run back to the office at all speed, by the time you've put on the shackles you would otherwise already be back at the office.
I like the functionality that shackles provide but as they are coded right now they are unusable. It would be way better if, instead of needing some stupid custom item, you could apply a second set of handcuffs to someone who is already cuffed. If others agree with me that this is a good thing then go post it in the Ideas board, I'm not going to go do it myself.
As it stands right now though, the only time I can see using it is when you have a confirmed antagonist you're trying to control, in which case they've got no rights and a straight jacket is the ticket. If you're gonna be fun and release the traitor, just cuff them and tell them they've got a 3 minute head start. Your other ideas are pretty much exclusively Head things though, I can't ever remember a time when Security naturally got both the tracking implants and the GPS units required to use them unless the Captain, HoS, or HoP delivered them. I can't really ever envision the Electropack being of any real use, though. An aggressive traitor with a c-saber or something that goes down is always, always, always murdered with his own weapon seconds afterward, even if I'm yelling at everyone to leave him alone because he's harmless. Even in the theoretical situation that you got an electropack on someone, they'd probably just find some gullible idiot to remove it the second they're out of your sight.
Putting shackles on a prisoner would be a no brainer if you could simply apply and remove the shackles the same way we handcuff people, but as it stands you have to remove the prisoner's shoes, which takes 10 years and looks really shitty, then pick up and keep track of his shoes which also looks shitty when you put them in your backpack, then manually put on the shackled shoes but this admittedly looks a lot less shitty than a straight jacket. The problem with that is though, if you'd just flashed your prisoner and run back to the office at all speed, by the time you've put on the shackles you would otherwise already be back at the office.
I like the functionality that shackles provide but as they are coded right now they are unusable. It would be way better if, instead of needing some stupid custom item, you could apply a second set of handcuffs to someone who is already cuffed. If others agree with me that this is a good thing then go post it in the Ideas board, I'm not going to go do it myself.
As it stands right now though, the only time I can see using it is when you have a confirmed antagonist you're trying to control, in which case they've got no rights and a straight jacket is the ticket. If you're gonna be fun and release the traitor, just cuff them and tell them they've got a 3 minute head start. Your other ideas are pretty much exclusively Head things though, I can't ever remember a time when Security naturally got both the tracking implants and the GPS units required to use them unless the Captain, HoS, or HoP delivered them. I can't really ever envision the Electropack being of any real use, though. An aggressive traitor with a c-saber or something that goes down is always, always, always murdered with his own weapon seconds afterward, even if I'm yelling at everyone to leave him alone because he's harmless. Even in the theoretical situation that you got an electropack on someone, they'd probably just find some gullible idiot to remove it the second they're out of your sight.