01-11-2013, 08:15 AM
Less of a spriting, and more of a list of things to expect after I'm finished my dang summer exams
ALERT: TEXT EVERYWHERE
So I've been going over a list of things that is going to go into the polyp, I've assorted it into Weaponry, Clothing and Tools. I haven't decided the costs of each yet.
Weaponry
Torquebow: (Available on spawn) Has arrows containing a paralysis emulsion which can be rapidly shot. The limbs of the bow are also imbued in this liquid along with a poison that puts the target in statis. 3 arrows per charge.
Pulsecannon: A resonance weapon of higher and lower frequency. Lower frequency causes the target to be deafened and slowed whilst suffering minor damage. Higher frequency short circuits cyborgs and mechanical beings, impairing them severely. 15 shots per charge; lower frequency costs 2, higher costs 3.
Antisapien rifle: The martian assault rifle. Burst fires armor piercing organic projectiles that ricochet within the target causing bleeding damage. Has a secondary function upon close quarters in which the rifle can stamp a sticky residue upon the targets limbs, binding them. 10 burst shots per charge.
Redeemer: A heavy sophisticated weapon capable of firing a volatile embryo that explodes on contact, potentially rupturing downed targets. For use against fast moving humans and crowd control. 4 shots per charge.
Egg sac: Upon detonation, it spawns several infant martians that have been bred for nothing else but war. Spawns 5 infant martians
Leviathan: A evil creature that finds pleasure feeding off the fear from mortals. Known to stalk beings until they reach insanity. Its full powers are unknown, but martians records have observed it being able to move through walls, inflicting space madness upon touch, and its screeching causes a scathing dread.
Clothing
Compact Backpack: (Available on spawn) A versatile backpack designed to fit the contours of the martian body.
Exoskeleton: A bio-engineered exoskeleton that can withstand heavy impacts from either projectiles or melee weapons, defending the essential organs. The skeleton while still vulnerable to stunning, can augment martian internal systems, reducing paralysis time up to a half.
Martian Helmet: A brawny helmet when used in conjunction with the exoskeleton is the complete uniform in martian soldiers. This helmet features built-in thermographic imagery.
Serrated Barb: A vicious barb that tears through human flesh with ease. Worn as a glove, this weapon can be used as a backup if disarmed, but also can ground electrical shocks like an insulator.
Tinted Visors: Advanced technology allows the wearer of these visors to be invulnerable to disorientating flashes, and act as reversed engineered meson scanners
Tools
Mechanic suture: (Available on spawn) A handheld device which can repair hull damage on the mothership. The mothership must remain still once repair is undergoing, and can only be done outside, leaving the ship and the repairer vulnerable to attack.
Void device: Stolen technology from the coveted void research centre. Can deconstruct walls and doors with ease, but martian scientists have yet to discover how such a device can construct.
Void Cartridge: Munition for the Void device
Reaper injector: An intricate device which upon injection can transport targets to a selected area, in the case for your mission: beside the biomass vat. Can also be used as an extraction device for fellow downed martians.
Hollow implant: Implanted humans will be become willing mind slaves to the martian cause and can also speak telepathically, but their chatter will be unknown to their fellow sapiens. Tests subjects are known to have a short life, their mental health will rapidly deteriorate as will their internal organs.
Laser Attachment: Upgrades the mothership lasers so that they can do more damage against structures such as pods
Thermal Attachment: Allows the pilot of the mothership to spy beyond enemy walls.
Tracker Attachment: Deploys semi-intellegent globules that will chase a human target once it is space, absorbing the target and rendering paralyzed if caught.
Defense Attachment: The mothership will now take less damage from blasts and projectiles.
Bombard Attachment: Installs a large rocket launcher that can fire enhanced redeemer projectiles. Slow recharge.
So yeah alot of work to be done, hah. It'll take a while, but it shouldn't be too difficult to sprite all of these, like most of the shit will only have one sprite per item, the only ones needing any animation would be the simple projectiles from the weapons. I'm also am hoping that when people play as martians, they assign themselves tactically, so like one martian will be a pilot, another be an engineer repairing hull damage, manufacture and regulating biomass, another be a scout searching for lone humans, etc.
I've also added in a bit of plot, like the void research centre, if anyone remembers the martian ship at donut. Also a cthulhu based mob, because somebody suggested it and I thought "why not?".
Also, MyBlueCorners, I've revised the Reaper injector so now instead it works similar to the port-a-brig. I'll add your personal idea into the weapon section, perhaps your weapon would work better as a grenade?
ALERT: TEXT EVERYWHERE
So I've been going over a list of things that is going to go into the polyp, I've assorted it into Weaponry, Clothing and Tools. I haven't decided the costs of each yet.
Weaponry
Torquebow: (Available on spawn) Has arrows containing a paralysis emulsion which can be rapidly shot. The limbs of the bow are also imbued in this liquid along with a poison that puts the target in statis. 3 arrows per charge.
Pulsecannon: A resonance weapon of higher and lower frequency. Lower frequency causes the target to be deafened and slowed whilst suffering minor damage. Higher frequency short circuits cyborgs and mechanical beings, impairing them severely. 15 shots per charge; lower frequency costs 2, higher costs 3.
Antisapien rifle: The martian assault rifle. Burst fires armor piercing organic projectiles that ricochet within the target causing bleeding damage. Has a secondary function upon close quarters in which the rifle can stamp a sticky residue upon the targets limbs, binding them. 10 burst shots per charge.
Redeemer: A heavy sophisticated weapon capable of firing a volatile embryo that explodes on contact, potentially rupturing downed targets. For use against fast moving humans and crowd control. 4 shots per charge.
Egg sac: Upon detonation, it spawns several infant martians that have been bred for nothing else but war. Spawns 5 infant martians
Leviathan: A evil creature that finds pleasure feeding off the fear from mortals. Known to stalk beings until they reach insanity. Its full powers are unknown, but martians records have observed it being able to move through walls, inflicting space madness upon touch, and its screeching causes a scathing dread.
Clothing
Compact Backpack: (Available on spawn) A versatile backpack designed to fit the contours of the martian body.
Exoskeleton: A bio-engineered exoskeleton that can withstand heavy impacts from either projectiles or melee weapons, defending the essential organs. The skeleton while still vulnerable to stunning, can augment martian internal systems, reducing paralysis time up to a half.
Martian Helmet: A brawny helmet when used in conjunction with the exoskeleton is the complete uniform in martian soldiers. This helmet features built-in thermographic imagery.
Serrated Barb: A vicious barb that tears through human flesh with ease. Worn as a glove, this weapon can be used as a backup if disarmed, but also can ground electrical shocks like an insulator.
Tinted Visors: Advanced technology allows the wearer of these visors to be invulnerable to disorientating flashes, and act as reversed engineered meson scanners
Tools
Mechanic suture: (Available on spawn) A handheld device which can repair hull damage on the mothership. The mothership must remain still once repair is undergoing, and can only be done outside, leaving the ship and the repairer vulnerable to attack.
Void device: Stolen technology from the coveted void research centre. Can deconstruct walls and doors with ease, but martian scientists have yet to discover how such a device can construct.
Void Cartridge: Munition for the Void device
Reaper injector: An intricate device which upon injection can transport targets to a selected area, in the case for your mission: beside the biomass vat. Can also be used as an extraction device for fellow downed martians.
Hollow implant: Implanted humans will be become willing mind slaves to the martian cause and can also speak telepathically, but their chatter will be unknown to their fellow sapiens. Tests subjects are known to have a short life, their mental health will rapidly deteriorate as will their internal organs.
Laser Attachment: Upgrades the mothership lasers so that they can do more damage against structures such as pods
Thermal Attachment: Allows the pilot of the mothership to spy beyond enemy walls.
Tracker Attachment: Deploys semi-intellegent globules that will chase a human target once it is space, absorbing the target and rendering paralyzed if caught.
Defense Attachment: The mothership will now take less damage from blasts and projectiles.
Bombard Attachment: Installs a large rocket launcher that can fire enhanced redeemer projectiles. Slow recharge.
So yeah alot of work to be done, hah. It'll take a while, but it shouldn't be too difficult to sprite all of these, like most of the shit will only have one sprite per item, the only ones needing any animation would be the simple projectiles from the weapons. I'm also am hoping that when people play as martians, they assign themselves tactically, so like one martian will be a pilot, another be an engineer repairing hull damage, manufacture and regulating biomass, another be a scout searching for lone humans, etc.
I've also added in a bit of plot, like the void research centre, if anyone remembers the martian ship at donut. Also a cthulhu based mob, because somebody suggested it and I thought "why not?".
Also, MyBlueCorners, I've revised the Reaper injector so now instead it works similar to the port-a-brig. I'll add your personal idea into the weapon section, perhaps your weapon would work better as a grenade?