12-17-2014, 11:53 AM
A very valid point, and I probably could have communicated this better: The overall issue is that the line between what's supposed to "make sense" and what "doesn't make sense" is blurry almost to the point of nonexistence. SS13's nature as a game that's almost permanently in development and has a lot of its content gated off to the average, only fairly experienced player, all calls into question what the hell kind of logic the game's working on in the first place. Science fiction and science non-fiction both have almost equal prominence, there's semi-realistic bleeding mechanics but with magical cure-all charcoal treatments, there are mechanics that emulate real life like the engine and then there's triplepiss. The standard of sense by which we are able to judge the rest of the game is not clear and definable, and that's what makes things like this so difficult, and is also why I'm so quick to accept enriched MSG requiring anima as something that's perfectly logical: Because I don't know what the hell "illogical" is even supposed to BE.