12-17-2014, 11:34 AM
BaneOfGiygas Wrote:Zed Xionova Wrote:how about replacing the Anima ingredient with stuff that actually makes sense?Yeah, see, here's the problem with your whole "making the chemical should make sense" argument: "Sense" is subjective and depends on the inclusive definition of what makes sense. And, according to goonstation, bees turning into hearts makes sense, deep frying something so hard it turns into a manifestation of the very concept of fried foods makes sense, zombies make sense, sentient monkeys make sense, altering genes in a way that grants telekinetic powers makes sense...
So why doesn't performing ancient alchemical rituals to acquire the best sweetener possible make sense? I mean, if you think about it, the original purpose of alchemy was the use of science powers to turn stuff into other, better stuff, so even in THAT context, it makes sense.
Can we stop pointing at the ridiculous things in the game as a reason something illogical should be fixed? I see this argument a lot, like "Changeling acid spit shouldn't home on people, that doesn't make sense." And then someone says "You can fart on the bible and explode, lol."
Of course this game isn't exactly like reality. Of course there is silly shit that would never work in real life. That doesn't mean the game world doesn't have it's own logic.
Look at it this way. Say you're watching a Road Runner cartoon. Wily Coyote might hover through the air until he looks down, or The Road Runner might run through a realistically painted landscape. That is just how cartoon logic works. But you'd be calling bullshit if they did something like just replace the Road Runner with a giant talking taco.
Turning people's hearts into bees makes sense because it's a pun. Bible farts and fried food make sense because the punchline follows the joke. These work under the same cartoon logic. An obscure ingredient unrelated to everything else in it or the finished product does not.