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Move Genetics over to Research
#33
Sundance Wrote:I prefer things the way they are, but I'd honestly wouldn't mind shifting it around, but that is something that could be considered for cogmap 2.

As far as merging departments, giving access, no. I don't like that idea.
I suggested a while back that there needs to be some sort of incentive for geneticists to pull away from the screen, and that would tie it in with it's other side of their damn job which would be cloning. And that would be removing bone marrow from a corpse (rich in genetic data) which otherwise you wouldn't be able to get from an alive person
viewtopic.php?f=6&t=3731
This would mean that cloning a dead peep would be beneficial to your work.
An interesting idea, but I question its practicality. With enough patience, DNA scrambling, uninterrupted work, and/or money in the research budget, you can get basically every mutation ever just from the sevenish monkeys you have in the pen. For this to work, there needs to be something unique and/or really awesome (like a higher chance of getting more rare genetic data maybe) that comes from it, otherwise they'll probably just stick to rerolling monkey genes.

Also, some particularly assholish/selfish geneticists might just nab the marrow and ignore/space/reclaim/dispose of the corpse because they're SO CLOSE TO GETTING TELEKINESIS THEY CAN FEEL IT IN THEIR BONES. But maybe not, I dunno. I don't play Geneticist too much these days, so I can't speak to the player mentality with incredible detail.

UrsulaMejor Wrote:anecdote anecdote
My corpse went completely ignored outside of medbay for literally about twenty minutes in a particular round. You cannot under any reasonable pretenses say that ignorant/callous geneticists aren't a problem in at least some capacity.
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