12-11-2014, 03:29 PM
Err my post the last time this was necro'd was literally pertaining to mo-zi's post. In-fact it was nothing but an expansion of his post. Did you miss that or..
In that food should become quality based (in ways it already is, the angry chef bot will destroy any food that is poor quality), which is tied to the quality of the ingredients. Quality = longevity of whatever benefits eating your favorite food may occur. Favorite food should be randomized every round to stop scrubs from picking simple foods and just stocking up on it every round.
I then further suggested that perhaps, the buff shouldn't be healing, because that's kinda boring and too direct as food already heals if ain't below yellow. Instead perhaps should give a unique random buff to the player, like some sort of damage (oxy/tox/brute/burn/bleed/organ) buff or something else entirely.

In that food should become quality based (in ways it already is, the angry chef bot will destroy any food that is poor quality), which is tied to the quality of the ingredients. Quality = longevity of whatever benefits eating your favorite food may occur. Favorite food should be randomized every round to stop scrubs from picking simple foods and just stocking up on it every round.
I then further suggested that perhaps, the buff shouldn't be healing, because that's kinda boring and too direct as food already heals if ain't below yellow. Instead perhaps should give a unique random buff to the player, like some sort of damage (oxy/tox/brute/burn/bleed/organ) buff or something else entirely.