12-10-2014, 07:39 AM
BaneOfGiygas Wrote:All very valid points, but I don't seem to see anything that directly replies to one of the things I brought up: If genetics research is...well, research, and has little to nothing to do with the medical treatment of other people except for MAYBE the resistances, and even that's a stretch, then what the hell is it doing in medbay? Why is a mechanic designed for the acquisition of superpowers shoehorned into medbay, and why not just keep the cloners where they are and move the genetics consoles/scanners to a separate room? It doesn't even have to be in research proper, really, just separate enough that they can be left to do their own thing without interference from aforementioned shitlords.My reply was pretty direct. I suggested...
Giving cloner access to doctors
Giving geneticists access to the main corridor of research and removing their medbay access.
moving genetics next to research. (swapping positions with pathology)
moving the morgue closer to the entrance to medbay
moving chemistry up a bit to make way for a corridor to genetics.