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Cyborg Modules: Medborgs, Chemborgs, Conborgs, etc.
#12
A suggestion to give engieborgs relevancy again instead of being the awkward cousin of the conborg: Have them be able to use that device analyzer with a built-in ruckingeur kit and reverse-engineer fabricator in order to, effectively, serve as a mobile dispenser of items. Run out of tools and don't want to jaunt all the way to mechanics? Call over an engieborg! Want a walking armory for your traitorous deeds? Subvert an engieborg! This basically makes them serve double duty as an engineer as well as a mechanic, and while the cyborg themselves may not be able to use the items they make, their ability to do so combined with their mobility would make for very interesting strategies.
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