12-05-2014, 10:43 AM
Berrik Wrote:his new crate thing was pushed by one specific coder for no good reason other than he hates people who run off into space and emag crates. Apparently the solution to this is a) make crates explode when you emag them and b) make opening them a miserable pain in the ass so NO ONE wants to do it.I can't speak to the authenticity of this, but in any case, I will just make this clear right the fuck now.
Changing a game mechanic utilized by a majority of the game just because the minority is being shit about it to the point of rendering it essentially useless for both parties deters the minority at the cost of the majority's ability to enjoy the function of the game and has about the same effect as getting rid of the mechanic altogether.
Making the emags blow up crates? Fine, that's cool. That isn't a deal-breaking change, and encourages traitors to work for their loot instead of taking the easy way out. I can get behind that.
Diversifying the types of crates and the manner in which one unlocks them? Hell yeah, that's awesome.
Changing the mechanics so that it becomes more difficult to the point of literally no one wanting to bother with them because they know that they're going to be disappointed?
No. That's dumb and utterly spoils one of the main lures about exploring deep space. Finding abandoned crates used to be fun and exciting, but now it's an absolute pain in the fucking ass that no one wants to deal with. This is not a positive change.