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Disaster Antagonist: Wraith
#11
I'm personally against the inclusion of disaster in the normal round rotation, because it would make disaster rounds lose some of the...impact that they have. Like, my first disaster round, I was utterly in awe at how completely and utterly everything was going to shit.

Also, as to why disaster rounds are such a joke now: It's because the enemy critters are simple. They rush at you, you hit them a bunch, they die. Just about all of the critters die to either one or two laser shots or a little bit of fire extinguisher bludgeoning, and the only thing that's liable to do any actual damage is the cutter drone, solely because of how damn durable it is. Furthermore, I've found that basically no monsters spawn at escape, seeing as I was able to camp out there for literally the ENTIRE ROUND and not so much as get poked, so perhaps switching the spawning algorithms to spawn more mobs in hotspots would ramp things up a bit.
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