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Change weapon sounds to reflect power
#1
So, the fire extinguisher makes a loud, recognizable sound. This is kind of a tradeoff, because while it is an easily available, strong, easy-to-KO-with weapon, you have to be careful where you use it as it attracts a ton of attention.

On the other hand a lot of other items seem to have the same properties as the fire extinguisher, but don't make a sound.

I think most of the 'easy to KO with' weapons should at least make some sort of sound. A some of these do already (like the cyalume saber and tasers, ). But there's a lot of weapons that don't - the baton, gas tanks, rods, etc.

Making these weapons loud would broaden your choices by making other weapons a lot more viable, depending on the situation. You need to kill someone next to that busy hallway? You might consider weapons like a crowbar, fork, cakehat, or briefcase.

Of course, some weapons' damage values and knockout rate might need to be changed to reflect whether or not they make a sound. For example,the spoon shouldn't make a sound, but it's currently really good for knockouts. Also, the chainsaw is super obvious and makes a lot of noise (screaming AND it's own sound effect) but it never seems to actually KO anybody without some time.


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