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Critter Gauntlet suggestions thread
#10
Sam Guivene Wrote:Aren't the malfunctioning borgs invincible?

Hardly. They might ignore hits from ranged weapons but they are not immune to being whopped with a fire extinguisher or any other melee weapon. Baby ice spiders and security zapbots already work like this as well, and both of those are way more terrifying than the humble medical borg. Only problem I'm seeing is getting knocked out by another critter and the medical borg goes wild on you, but that can happen with almost any critter mix already, like mimics and meat things.

Speaking of communication, there's an intercom in the lobby already, next to the entrance door. Maybe it should be broadcasting by default?

Also, more suggestions from me:

Maybe add a blocking mechanism to the start button so you cannot jump in VR 1 minute into the round and start the game. Maybe 5 - 7 minutes before you're able to start it would work?
Reset button to the lobby. Give us a way to reopen the lobby doors if someone starts the game up, but then someone happens to jump out of the disposals outlet just as they do it.
Maybe a way to remove the bigger artifacts if you don't want to activate them. Could a timer that removes it if not activated work? I dunno, maybe a beaker of acid?
With the addition of purgatives, stuff like venom is not such a huge problem anymore. However, calomel drops in pill form, and that contain something ridiculous like 30+ units of calomel, when 5u is more than enough. Maybe replace those with the emergency-injectors Haine added recently?
In later levels, a huge waves of mimics, killer tomatoes, meat things and such, all at the same time is horrifyingly difficult to handle, if you were unlucky enough to not get good drops like advanced laser guns or better melee weapons. Something for crowd control, maybe grenades?
Staple guns as drops if you do add grenades.
I already suggested this in-game but might as well add it here: A list showing the current monsters in the arena.
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