11-29-2014, 10:08 AM
So, time for a suggestion thread. Post about what should be added/removed/fixed about this terrible VR thingy and maybe Marq will do something about it.
Here's my two cents:
Merge booze and scalpel drops. Both are pretty much useless without the other for their intended use; as in surgery if you have a bad case of spiders.
Remove the starting crowbar and just re-add the fire extinguisher. It deals less damage than even the starting laser gun when used in melee.
Also, guns should be more common. There's a lot of nasty critters that you just CANNOT melee, as that would spell death. Just look at spiders and zombies. Would also mean more friendly fire and that's always good, right?
Add more drops to the list: Drugs, genetics injectors, purgatives (calomel, hunchback), decoy monkeys, thermals, light sources, hats.
More clothing would be nice as well. People seem to use the medal achievements for this already, why not streamline it?
Melee artifacts do not damage critters, at least to my knowledge. Also maybe add bigger artifacts, as in healers and damage field ones. Do you activate the artifact for a chance of free healing, even if it could block off part of the arena if things go south?
Limbs from meat things do not dissapear when the round ends. Maybe add the useless parts dropped from drones to the list of things that should dissapear as well?
Hot zone to match the cold zone. Burn your lungs out.
With the addition of the blood system, bunch of the critters deal everlasting damage. Either remove bleeding from VR or give us supplies to fix bleeding at startup/as drops.
Make the ID cards display the highest level the player has reached, instead of games played. Seems buggy as it is, as I sure as hell have played more than three games of this thing. Maybe add a medal for reaching a certain level, I dunno?
Also, more critters. Space mice, malfunctioning medical borgs should be added for example.
Here's my two cents:
Merge booze and scalpel drops. Both are pretty much useless without the other for their intended use; as in surgery if you have a bad case of spiders.
Remove the starting crowbar and just re-add the fire extinguisher. It deals less damage than even the starting laser gun when used in melee.
Also, guns should be more common. There's a lot of nasty critters that you just CANNOT melee, as that would spell death. Just look at spiders and zombies. Would also mean more friendly fire and that's always good, right?
Add more drops to the list: Drugs, genetics injectors, purgatives (calomel, hunchback), decoy monkeys, thermals, light sources, hats.
More clothing would be nice as well. People seem to use the medal achievements for this already, why not streamline it?
Melee artifacts do not damage critters, at least to my knowledge. Also maybe add bigger artifacts, as in healers and damage field ones. Do you activate the artifact for a chance of free healing, even if it could block off part of the arena if things go south?
Limbs from meat things do not dissapear when the round ends. Maybe add the useless parts dropped from drones to the list of things that should dissapear as well?
Hot zone to match the cold zone. Burn your lungs out.
With the addition of the blood system, bunch of the critters deal everlasting damage. Either remove bleeding from VR or give us supplies to fix bleeding at startup/as drops.
Make the ID cards display the highest level the player has reached, instead of games played. Seems buggy as it is, as I sure as hell have played more than three games of this thing. Maybe add a medal for reaching a certain level, I dunno?
Also, more critters. Space mice, malfunctioning medical borgs should be added for example.