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Changelings, and why they're just too damn powerful
#59
even if we can't do a full rework, it'd be cool to at least see how some tweaks affect changeling rounds

my two suggestions were increasing neurotox's cooldown (or making it cost some DNA points) and removing hallucigen's stun, these seem to be reoccuring

other new suggestion: if you kill the shambler (as hard as it is) the changeling's dead for good
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