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Gang Wars - Official Discussion Thread (Wonk)
#57
Since this is a very new mode and we're still trying to figure out the rules for it ourselves, people are still pretty unsure of how to behave, so uh...

A REMINDER FOR SECURITY: GANG MEMBERS ARE PRETTY MUCH REGULAR CREW MEMBERS WHO ARE PROBABLY BREAKING A BUNCH OF LAWS. THEY AREN'T REALLY TRAITORS.

They're not fair game to execute on sight unless their gang is really being awful to everyone.
If the ZESTY LOCOS are just sitting around tagging up the bar and growing weed, you can arrest them and question them if you really want to, but that's a pretty provocative move on security's part. You'd probably be better off worrying about stopping the DEATH KNIVES who are busy murdering the LOS GRAMPAS or whatever. I fully expect things to escalate when guards bust a gang member for tagging and that gang then retaliates, and it's cool for the guards to avenge their buddies if the LOS GRAMPAS ice a cop, but it'd be nice if heads of security would stop just automatically ordering executions for anyone who has a spraycan. I'm not gonna say any of this stuff is straight up against the rules since it's all pretty context-based, but consider this a strong discouragement against being a jerk without a good reason.

If you're a neutral crewmember, please don't just go "oh hey an ~~~~ANTAG*~~~~~" and start bashing in skulls just because someone is wearing an owl mask. If the owl gang fucks with you, go ahead and fuck with them, and if a neutral person starts picking fights with the owl gang, owl gang oughta kill that busta dead. Mess with gangs at your own risk, and expect to be arrested for murder too if you start killing gang members. Don't expect to be considered 'neutral' if you're acting like a vigilante.

If you get recruited to a gang, don't just start toolboxing everyone else unless your leader wants you to, since you'll just make their goals a lot harder if the whole station gets mad. Neutrals can be recruited, they can be extorted, they can be bribed, you can set up a protection racket with Medbay... people who aren't in your gang aren't automatically enemies to be murdered. Acting like that may very well make your gang lose.

If you're in a gang, expect to be attacked by other gangs if you go off wandering around. You are totally welcome to murder other gang members - but you should probably use some discretion there, since it'can start a war and/or attract security's attention. In some cases it can be pretty useful to make a temporary alliance with other little gangs against the inevitable big bad gang. You could also try beating up other jerks for information or try to convince/coerce them into joining your gang instead.

If the captain orders all gangs to be killed... you might wish to set aside your differences temporarily to kill that dang captain, and if one gang starts a war with security or vice versa, it is totally okay for other gangs to offer their services to protect the station. A constantly shifting balance with a lot of corruption makes for really fun rounds.

I'm going to work on some of the victory conditions and in-game prompts a bit.
Gang Mode is definitely a loose, goofy gimmicky mode with a lot of crime and mischief expected, but it's a lot more fun for everyone if you police yourselves a bit and go for played up rivalries over automatic murder. Changing the win conditions to a score-based thing will probably help that, if it's not putting quite so much emphasis on killing the other leaders... what do you guys think?


*people who say antag are the worst fyi
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