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Blood System Feedback
#1
The blood system will be on by default after the next build goes live. This is the place to tell me your thoughts on it.
It's still a work in progress, and there's likely things that still need tweaking, but it's stable and fleshed out enough now that I think it can be on from here on out.

What I'd like to hear your thoughts on:
- Weapons, items, things like that, and how much they damage you.
- Medbay and the new medical items, how hard it is to stay alive or keep people alive now that blood had been thrown into the mix.
- How it affects your antag rounds.
- What features you'd like to see added to or removed from the system.

Features that are planned but are not currently in:
- Staunching bleeding by putting pressure on wounds by clicking on someone with help intent.
- Removing blood from your actual blood pool with syringes/vampire bites, rather than magically creating blood out of nowhere like they do now.
- Blood types playing a part in transfusions.
- Blood donation and refilling blood bags being far less clunky and bad.
- Probably a couple other things I've forgotten but will add to this list as they come to mind.

Some tips in getting started working with the system:
- You start with 500 units of blood. You might heal a bit of your total blood volume every life cycle if you're below 500.
- Your bleeding goes up to a max of 10u loss per life cycle. Each life cycle, you have a small chance for your wounds to clot a bit, dropping your bleeding 1u lower. Low levels of bleeding and high levels of bleeding have a lower chance to clot.
- Examining someone will give you extra text related if they're bleeding or have lost a lot of blood.
- Health analyzers will tell you if someone's getting low on blood.
- Bandages will heal a bit of bleeding on application. Sutures will heal all of it.
- You can refill blood bags by injecting clean blood into them.

I'm very very tired and kinda sick today which means it's the perfect time to turn this on and then pass out weeee
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