11-27-2014, 04:37 PM
UrsulaMejor Wrote:DyssalC Wrote:This this the intended nerf I'm suggesting. Your issue with this nerf I've suggested is exactly why I suggested it: it means you can't solo run those areas. The goal is to get people to work together. This accomplishes that.UrsulaMejor Wrote: make it so you can't operate the remote with the remote inside the portasci.However, if you end up in one of those places I mentioned or some asshat breaks the teleporter because he wanted to be an asshole or the engine is blown and power is out in telesci and nobody is responding to your pleas, that's when the port-a-sci is most useful, and doing that would remove those features.
Let me explain this in a way similar to how you just explained it.
Geoff and Yug want to investigate the stranger wall in the biodome. In order to do so they must fall down a deep pit that has no way back up it. Once they are there they decide the challenge is too much for them and decide to go home.
Geoff gets in the port-a-sci and Yug sends them home. Yug is stranded in the pit for all eternity because there is no alternate way out, he can't send the remote to Geoff and have him push the locker down to him, and he can't teleport himself out with the port-a-sci, so he commits suicide shortly after realizing this.
Similarly:
Geoff and Yug decide to hit-up Mars and see if there is anymore to The Vault than meets the eye, however upon entering the portal to Mars Ricky blows up telesci with a big ol' bomb. Yug gets in the port-a-sci and Geoff sends him off, and Geoff is stuck wandering the abandoned Mars base until the end of time, only to die after walking outside without his ME suit on.