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The Port-a-Sci RNG Malfunctions
#17
DyssalC Wrote:
UrsulaMejor Wrote: make it so you can't operate the remote with the remote inside the portasci.
However, if you end up in one of those places I mentioned or some asshat breaks the teleporter because he wanted to be an asshole or the engine is blown and power is out in telesci and nobody is responding to your pleas, that's when the port-a-sci is most useful, and doing that would remove those features.
This this the intended nerf I'm suggesting. Your issue with this nerf I've suggested is exactly why I suggested it: it means you can't solo run those areas. The goal is to get people to work together. This accomplishes that.

UrsulaMejor Wrote:This will place the minimum number of people for a low pop no-engine no-portal at 2 and heavily encourage people to better manage manpower and resources AS WELL AS being a significant trust-fall test requiring people to learn to use the device as a team.


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