11-23-2014, 03:07 PM
So the thermal nerf has left thermals looking a bit drab.
Let's take a close look at it's uses prior
1. Could see cloakers
2. Could see people through walls
3. Able to see in the dark as if you had a light source.
Now the nerf has taken place, removing 2, it seems like thermals only use is to see cloakers and that has less use than one might think due to the fact that cloakers are significantly less used these days and the fact that cloakers become uncloaked quite easily due to them interacting with the environment. So the use for thermals is now quite limited, to a point where they're almost never used.
So to un-nerf it, obviously reverting it back to it's original status is pointless because being able to see people on the other side of the screen while they mutilate a staff member, then when they escape it was too difficult because you could see their every move... is lame.
So there's two paths one can take
Expand on 3, allow thermals to see much further in the dark
This would be hella useful. One of the major reasons I use thermals is because I can be sneaky as fuck in maint and can get the drop on someone.
OR
Allow thermals to see through walls, but only as far as three tiles around you (6x6)
This way, you still can see through shit but it's nowhere near as lame as it originally was, if a traitor escapes you won't be able to see him on the other side of the screen.
Let's take a close look at it's uses prior
1. Could see cloakers
2. Could see people through walls
3. Able to see in the dark as if you had a light source.
Now the nerf has taken place, removing 2, it seems like thermals only use is to see cloakers and that has less use than one might think due to the fact that cloakers are significantly less used these days and the fact that cloakers become uncloaked quite easily due to them interacting with the environment. So the use for thermals is now quite limited, to a point where they're almost never used.
So to un-nerf it, obviously reverting it back to it's original status is pointless because being able to see people on the other side of the screen while they mutilate a staff member, then when they escape it was too difficult because you could see their every move... is lame.
So there's two paths one can take
Expand on 3, allow thermals to see much further in the dark
This would be hella useful. One of the major reasons I use thermals is because I can be sneaky as fuck in maint and can get the drop on someone.
OR
Allow thermals to see through walls, but only as far as three tiles around you (6x6)
This way, you still can see through shit but it's nowhere near as lame as it originally was, if a traitor escapes you won't be able to see him on the other side of the screen.