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What is creepy?
#97
Cogwerks Wrote:Bucklecuffing's not going anywhere, HOWEVER: bucklecuffing*, straightjacketing and getting welded into a crate should probably get the same treatment lockers and handcuffs have now - they should be escapeable after awhile if you're left alone for too long.
Can just copy over my code for busting outta lockers and put that on crates. Maybe bucklecuffs and straightjackets could involve some sort of horrible damaging contortionism in their escape procs.

*maybe this was already changed? I don't remember :/

i think you can resist out of handcuffs now if you're bucklecuffed?


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