11-20-2014, 01:06 PM
pizzatiger Wrote:I am okay with the sound(Its kinda annoying but i can live with it) but i hate the new door speeds. It make chases less stragetic and exciting because the dynamic of people being chased having to open doors or if there lucky they can dart through a door and it takes twice as long for the chaser to catch up due to the fact that doors are nearly no-longer needed.
Why not have Slow doors at the start and the Ai can be given a station improvments research thingy that unlocks new stuff for the Ai to play with/general improvments for the station. Have Faster doors as an Improvment and then the Ai can then go around and start making the doors speed up(or re-slow them to help someone during a chase).
This does 3 things
1-Make chases fun again
2-Gives the Ai an research screen that can open up more stuff the Ai can do other then shock,bolt and open doors(Research a synthetic human body for the Ai to enter or gravity control (Humans speed up and can carry larger objects like pipes or large artifacts with both hands in rooms where the AI has lowered gravity BUT the ai can turn off gravity altogether and force humans to travel like they are in space in rooms
3-The Ai can help or hinder you in chase scenes. This adds a layer of unknown forcing you to treat the ai kindly or it will just watch instead of helping you when your escaping a killer axe man.
Gravity control is a neat idea. So tying door speeds to power levels.