01-07-2013, 04:43 AM
The problem with playing security is that you either end up a butt monkey for the crew to abuse, or you end up as 'bad security' because you adopt a zero tolerance operating procedure.
Nine out of ten times security is involved in something, it's because some crewmember is being a trolling non-antagonist dickhead out to stir up a shitstorm and dance on the line of what's tolerable, just trying to get a rise out of people (and the 'pretend authority' in particular).
I never liked playing security. What is in theory a pretty awesome job (protecting the spacestation and it's crew against traitors and other antagonists) quickly revolves into hiding in a high security area from the legions of greyshirt twats who are out to provoke you into pulling out your equipment so they can nick it.
I found that playing a cyborg fills pretty much the same role as security, but with the added benefit that you have a more loosely assigned role, and you're not constantly being chased by little sperglords that want your gear. Ofcourse neutralizing antagonists is pretty difficult, comparatively, but that just makes it more fun because you have to improvise, instead of using the shitty robust combat system.
Nine out of ten times security is involved in something, it's because some crewmember is being a trolling non-antagonist dickhead out to stir up a shitstorm and dance on the line of what's tolerable, just trying to get a rise out of people (and the 'pretend authority' in particular).
I never liked playing security. What is in theory a pretty awesome job (protecting the spacestation and it's crew against traitors and other antagonists) quickly revolves into hiding in a high security area from the legions of greyshirt twats who are out to provoke you into pulling out your equipment so they can nick it.
I found that playing a cyborg fills pretty much the same role as security, but with the added benefit that you have a more loosely assigned role, and you're not constantly being chased by little sperglords that want your gear. Ofcourse neutralizing antagonists is pretty difficult, comparatively, but that just makes it more fun because you have to improvise, instead of using the shitty robust combat system.