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Spy mode - Official Discussion Thread (Wonk)
#25
I think this had been suggested for revs before, but I think it's probably a unique approach to the whole espionage/sabotage thing.

Add burn notice/macguyver type stuff to the game for spies.

Obviously there should be some well thought out restrictions to prevent abuse from normal players (e.g a message that pops up saying "you have no idea what to do with these things", for certain item combinations)

Bring back picklocking lockers with lightbulbs. Because it's kind of funny and also because it gives spies some commonplace tricks they can use in pursuit of being different from traitors. They still have to steal a HOS id, or hack the door to get in, but that means good spies will already be good at the game.

Only tell spies how to do these things, and leave a few for them to discover themselves.

Obviously someone's going to aim for borderline ridiculous when it comes to spy tricks, but that's what makes the game fun.

The game needs more fun item combinations, and spies who should start out with no tools whatsoever, only their wits, should be the perfect role to discover those.
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