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Re-add gang and conspiracy to secret
#17
Berrik Wrote:Gang is shit because it just has everyone in the gangs beat the fuck out of everyone who's not in the gangs, regardless of what the actual rules for gang are supposed to be.
Which is kinda why I think the idea of treating gangs as a miscreant plus or a special random role during other traitor rounds is a good one. They could easily end up being the unlikely heroes of the day as they can random jerks who steal your shoes. And what better way to help protect yourself from the rough streets of the station than having a posse of friends to

Speaking of ways to make it better, can we change how joining gangs work? I think at the round start, the leader should get a prompt for what they want the gang to be called, and some boxes with different articles of clothes. Once they've picked a name and outfit, they should have some kind of ability to initiate people into the gang where they get to pick who they want if the other person agrees to it. Like the Wizards Cluwne spell, if the target gets a little prompt allowing the change to happen. The gear lockers that anyone could use ended up with one gang usually winning because it was overwhelmingly chosen.

Honestly, the fact that anyone could join a gang is probably what made gang mode turn into a murderthon despite the rules.
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