11-13-2014, 07:53 PM
A while back I dressed as a "Tactical Clown". An admin converted me into a traitor with stun/slip immunity. The admin informed the crew that there was a "Tactical Clown detected; Kill the tactical clown; the clown has powers" through the VoX. That was about all it took to get a mob of at least 9 guys to dedicate themselves to chasing and attempting to kill me.
I lead them on a merry chase for quite a long time using mainly banana peels, water, magnetic boots, lockers, and anything I could get my hands on to evade them without killing anyone. I managed for about 40ish minuted before they got me.
Can't speak for the others, but I had a blast running like heck.
For this particular waldo idea, I think the fugitive theme would go well, however I think it would make more sense for the person fleeing to not kill people. Instead of being an actual criminal, this person would be a victim of a false accusation.
"You have been falsely accused of the murder of [important nanotransen political person who's name and rank are randomized] and you've been put on death row! Nanotransen has placed a proximity triggered microbomb in your chest, stay close to the station or it will go off. If you're captured here the real killer will get away; evade capture but don't kill anyone or your innocence won't matter! You've managed to take some of the guard's equipment before getting free, use it wisely!"
Give him a key to some locked box or a safe that is planted somewhere on the station, and some assorted commonplace escape gear (banana peels, hand tele, a glass of water, a crowbar, etc.). In the box could be some assorted loot (think syndie crate with costumes and stuff that currently is hard to otherwise acquire) to give the crew a reason to want to go catch the guy. The microbomb wouldn't be something that detonates and causes damage to the surroundings on death but rather causes the fellow to gib if they leave the station Z level.
After a moderate to long amount of time, you could have a message pop up about an unauthorized docking somewhere on the station and the fugitive must escape by getting onto the unauthorized ship and pressing a button, deactivating their microbomb and whisking them away to [somewhere].
You could have their objectives read something like:
1) Stay alive on the station Z level for X minutes to find clues on the real killer.
2) Your contacts back home have arranged to help you escape at [Location] after Y minutes - Leaving the station Z level before then will cause the microbomb in your chest to automatically detonate!
3) Don't kill anyone or your won't be innocent anymore!
I lead them on a merry chase for quite a long time using mainly banana peels, water, magnetic boots, lockers, and anything I could get my hands on to evade them without killing anyone. I managed for about 40ish minuted before they got me.
Can't speak for the others, but I had a blast running like heck.
For this particular waldo idea, I think the fugitive theme would go well, however I think it would make more sense for the person fleeing to not kill people. Instead of being an actual criminal, this person would be a victim of a false accusation.
"You have been falsely accused of the murder of [important nanotransen political person who's name and rank are randomized] and you've been put on death row! Nanotransen has placed a proximity triggered microbomb in your chest, stay close to the station or it will go off. If you're captured here the real killer will get away; evade capture but don't kill anyone or your innocence won't matter! You've managed to take some of the guard's equipment before getting free, use it wisely!"
Give him a key to some locked box or a safe that is planted somewhere on the station, and some assorted commonplace escape gear (banana peels, hand tele, a glass of water, a crowbar, etc.). In the box could be some assorted loot (think syndie crate with costumes and stuff that currently is hard to otherwise acquire) to give the crew a reason to want to go catch the guy. The microbomb wouldn't be something that detonates and causes damage to the surroundings on death but rather causes the fellow to gib if they leave the station Z level.
After a moderate to long amount of time, you could have a message pop up about an unauthorized docking somewhere on the station and the fugitive must escape by getting onto the unauthorized ship and pressing a button, deactivating their microbomb and whisking them away to [somewhere].
You could have their objectives read something like:
1) Stay alive on the station Z level for X minutes to find clues on the real killer.
2) Your contacts back home have arranged to help you escape at [Location] after Y minutes - Leaving the station Z level before then will cause the microbomb in your chest to automatically detonate!
3) Don't kill anyone or your won't be innocent anymore!