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Power Grid Improvements
#9
Frank_Stein Wrote:Nah man, things blowing up is too drastic. If things get too charged up, it should just be like a tripped circuit or blown fuse. A temporary but easily fixable blackout.

It would be nice if there was more equipment on station that warranted getting high energy outputs. There doesn't seem to be much of a point of getting a hellburn if pretty much everything will run on a lesser amount of power.
I was piggybacking off of this, which encourages the idea of cool shit requiring more energy outputs, but not being too keen on explosive SMESs.

The fact that the suggestions in the original post encourage getting a lot of power (holodeck) while simultaneously making getting a lot of power a bad thing (SMESplosions) is very paradoxical and just kinda weird. I think, if we're going to suggest power grid updates, we should focus on the former and not include the latter.
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