Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Waldo mode 2014
#3
I'm not sure about this one. Running like hell from just about everyone is in the job description of just about every single antagonist, and having a player type where running like hell is the SINGULAR ITEM of the job description seems a bit dull. Furthermore, if the round has no other antagonists, you're gonna have a shitton of dudes chasing after one dude who can't even cast fireballs or teleport like the other player type who gets chased by a shitton of dudes. And if there's nothing stopping the Waldo from camping out in the debris field forever, that's exactly what they're gonna do.

Lastly, there's a fundamental issue here, and that's the fact that I really don't think that it would be fun to play as a Waldo. The point of being an antagonist is to have all sorts of toys at your disposal with which you can fuck shit up in a way that would normally be impossible. Being a Waldo, instead of empowering the player, actually DEPOWERS the player. If all they have is banana grenades and the projector and such, then all that the Waldo is able to do is basically be a traitor-clown without the mental deficits or the license to actually hurt people.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)