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Power Grid Improvements
#1
Some potential improvements to increase gameplay from the power grid, some of these are more applicable to a new station.

1: Directly connect reactor to main power grid at start of game. If engineers overdrive it, it will be noticeable by everyone. Make it an easy repair to have it routed through SMES like it is now.

2: Allow SMES cells to have a higher energy intake rate. Cause them to explode if they try to take in significantly more energy than they are capable of receiving (over 100% charge). Catastrophic failure for job failure is more interesting, and this is not the sort of issue that would be crippling, just noteable.

3: Create a HoloDeck that consumes tremendous amounts of power, but is a trivially reconfigurable space. Perhaps it could even function as an alternate pathway to space while activated.

4: Connect High Energy Science and the Engine. The same fire that fuels the engine could be used by Scientists for creating explosives. Additionally, high-energy science could gain the ability to make something other than explosives, portable high-energy reactors fueled by the total heat in a Gas Tank. These reactors could be used to fuel powerful asteroid defense shields, powerful pods, or other interesting gadgets. It partially merges two locations (two sides using a resource together is more conflict, more interaction, and more chances for something interesting), and it gives plasma research something that isn't clearly treacherous to do.


Personally my favorite is the last one, but it is a bit unrealistic in the current station.
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