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Replicants as an Antagonist
#42
RAWK_LAWBSTAR Wrote:Stealing/Mugging objectives should require the replicant to drop them off at the diner or have a locker that has been cleverly fitted with a teleporter beacon or something to that extent. Otherwise it's just annoying to carry around all the that crap and bring it to the shuttle.
Oh, they wouldn't have to carry it around. Once they have their hands on it, they can do some special command to convert the item into an upgrade that gives them an immediate new power unique to the item they used.

Perhaps destroying a replicant should not only allow people to disassemble their body to recover the stolen items, but maybe even recover advanced technology that the crew can reverse engineer.

It would be neat to incorporate the workbenches into this somehow.
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