11-08-2014, 11:24 PM
Megapaco Wrote:I think that the replicants should have robust melee powers. Sorta like the Shambling Abomination, so when cornered the replicant could activate "Survival Mode". in this mode it would throw strong powerful punches possibly do the same damage as Horse Shoe Boxing gloves. And send people flying across the room. Maybe have a tab in this mode that gives cool wrestling powers.
Geoff The Replicant throws a lightning fast punch that sends Pubbie McScrubs flying!
Geoff The Replicant picks up Pubbie McScrubs by the throat and slams them hard onto the floor!
Maybe to balance the replicant make it have a power cell that can only be charged via APC's, power cables, or possibly could forcibly steal power from borgs. If the replicant runs out of power it starts to get buggy and will have noticeable errors in it's speech or sparks appearing on the character sprite.
Geoff Goldman says" D0Nt Worry i'm Fi-BTTTZ-ne.
Geoff Goldman has sparks coming out of him!
I really love this, especially given the original idea was based around powers as well. Means your tab could look like this:
Stealth Mode (De-activates all powers)
Survival Mode (Activates all powers, emergency power cell used for harder hits/running)
Set Blood Use
Power 1
Power 2
Power 3 etc
So you can activate/deactivate all powers individually, or panic-set them all at once.
I do kind of like the thought of serial numbers as well, but honestly the idea is that he's not an utterly invincible super-robot unless you specify that's what you want with your power selection.
I wanted it to be as modular and varied as a traitor would be; if every replicant has a serial number, and every replicant is nigh-invincible, and every replicant is resistant to poison/brute/burn etc you get what I mean, it'll just be too predictable and flat.
@ Making other replicants: Let's not focus on this, but an objective that says "Ensure the brain of Prae Sett, the Clown, is in a cyborg by the end of the round." might be OK. I don't think it needs any rev-style antagonist building.
BruiseCruise Wrote:Just some dumb ideas. I just think the white blood might be a bit easy because everyone is constantly robusting everyone else on the station. Finding the Replicant would be as easy as an accidental toolbox to the head, right?
The idea is that you have an internal amount of normal red blood that comes out when bleeding, syringes etc. and if you're getting too injured and bleeding too much it'll run out. White blood is a big giveaway.