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Replicants as an Antagonist
#4
Inherent power : borg reprogramming nanotransmitter module that converts a borg into a replicant ally antagonist with no obvious sprite changes

Objective: have ten allied cyborgs alive at the end of the round

No objective saying what to do with those allies, that's for you to decide, to avoid turning into revolution. Avoids the xenomorph problem because it doesn't select from ghosts
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