01-05-2013, 06:44 PM
If the leader dies, the others in the gang need to be alerted in some way that a new leader is needed. When joining a game, it should implant you with some chip that signs you to that gang until you are hit with a freedom implant or something like that. When the leader dies, it sends a signal back to the locker which tells others with the chip that it needs a new leader. Anyone can claim it as long as they have the chip.
Initial leaders should have the syndicate uplink to get things to cause extra chaos (limited almost harmless things).
Medical should not be a safe zone. There should be one place out of the entire station that is neutral and unable to be claimed (marked by red crosses or crescents) and medical should go there with as much supplies to help those in need. Also to make things interesting, the nuke engine should be included in that list of safe zones.
Initial leaders should have the syndicate uplink to get things to cause extra chaos (limited almost harmless things).
Medical should not be a safe zone. There should be one place out of the entire station that is neutral and unable to be claimed (marked by red crosses or crescents) and medical should go there with as much supplies to help those in need. Also to make things interesting, the nuke engine should be included in that list of safe zones.