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"Loading area" for syndicate operativez
#1
I know that nuke rounds are in for a revamp, but thought I might as well put this in here. As mentioned in the other thread recently made involving syndies, the matter of teamwork among syndicate operatives is...very often forgotten. Divvying up arms and rations isn't strategically discussed depending on who will need them the most, and it instead becomes a game of musical chairs to see who can grab the RPG shells first.

A way to circumvent this would be spawning the operatives in a "loading shuttle", some kind of spaceship moving them onto the main shuttle or something, giving them access after a minute or three. Having a waiting area would encourage the operatives to discuss who gets what before they're tossed onto the main shuttle, would open discussion on roles and all of that stuff .(though, let's be honest, most everyone's just gonna want to go hogwild.) This would also make sure that people who are new to being a syndie get proper instruction instead of a flurry of operatives all running over to lockers and booking it out of the shuttle.
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