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Bring back having to bring the syndie nuke to the station
#6
What the syndies really need is: 1. FUKKEN TEAMWORK and 2. Duck tape (c-saber arm surgery!?) to stick their c-saber to their arm so they don't get disarmed and murder by a staff assistant (this happens so much). And yeah I agree with Bane, syndies don't really need anything more powerful. They have so many tools are their disposal already.

I feel like syndie players should actually listen to the syndie commander too. I mean I know most of the time people don't care about chain of command but I feel like with nuke, teamwork should be a key point. It's the only round type that involves a group of antags working together towards one goal. I also think having to move the nuke to the station and guard it is a big step in the right direction.
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