11-02-2014, 12:07 PM
with around 50% of syndie rounds now, the syndie team's strategy ends up being "run to the station as fast as possible, blow up the cap's room, take the disk, win" causing rounds that end in 10 minutes and don't let the crew really do anything except yell at the captain over OOC after the nuke goes off.
something i think could make this less of a problem is bringing back the old way of winning nuke, which was that the team has to plant the nuke on the station and set it up then try to evacuate back to the shuttle
this would both give the syndies a reason to come back to the station, so that security has more than one chance to hit them, as well as giving the crew more of a job instead of "get shot at by syndies" as they go and look for the nuke
also this seems more fun than just locking the syndies up for a few minutes
something i think could make this less of a problem is bringing back the old way of winning nuke, which was that the team has to plant the nuke on the station and set it up then try to evacuate back to the shuttle
this would both give the syndies a reason to come back to the station, so that security has more than one chance to hit them, as well as giving the crew more of a job instead of "get shot at by syndies" as they go and look for the nuke
also this seems more fun than just locking the syndies up for a few minutes