11-02-2014, 08:02 AM
So, I modified my survey shuttle design a bit. Don't worry, nothing major. Just a few little suggestions and minor adjustments based on how people usually seem to use it, and of course removing the features that won't be implemented.
First, I noticed people often remove that back window in the engine room so they can start building in that direction. So it seems like a good idea to make those two small back rooms into aft airlocks to give people two more areas to start from. Although it might make station construction a little more haphazard, having people going off in multiple directions like that. Rearranged the engine room a bit too, so people won't get stuck like Silvercloud did that one time.
It'd be nice if the shuttle could start with a pod wormhole beacon if possible. Not on the front or sides, though. People usually build in those directions. I think it'd probably have to be in the back, so that's where I put one in my revised design. Of course, it would have to be a couple tiles further away than where I put it, but I just didn't want to make the image bigger, is all. This is just a convenience suggestion, though. It's not really critical.
I suggest changing the other two gunnery rooms into a small sick room and a mini-armory. Not with armory weapons in it, just a couple more lasers than there currently are, and a second charging station. I've seen several rounds where people got overwhelmed by enemy spawns. Moving those lockers away from the front airlocks should reduce clutter a bit.
First, I noticed people often remove that back window in the engine room so they can start building in that direction. So it seems like a good idea to make those two small back rooms into aft airlocks to give people two more areas to start from. Although it might make station construction a little more haphazard, having people going off in multiple directions like that. Rearranged the engine room a bit too, so people won't get stuck like Silvercloud did that one time.
It'd be nice if the shuttle could start with a pod wormhole beacon if possible. Not on the front or sides, though. People usually build in those directions. I think it'd probably have to be in the back, so that's where I put one in my revised design. Of course, it would have to be a couple tiles further away than where I put it, but I just didn't want to make the image bigger, is all. This is just a convenience suggestion, though. It's not really critical.
I suggest changing the other two gunnery rooms into a small sick room and a mini-armory. Not with armory weapons in it, just a couple more lasers than there currently are, and a second charging station. I've seen several rounds where people got overwhelmed by enemy spawns. Moving those lockers away from the front airlocks should reduce clutter a bit.
![[Image: JLPbvoe.png]](http://i.imgur.com/JLPbvoe.png)