10-28-2014, 11:54 AM
Okay, I got a better idea to put in. Rather than gear lockers spawning at the start just make a Vend-a-Class machine. Players in the lobby can use this machine to pick a class, which automatically equips them with that class' gear and tools.
Paramedic: Comes equipped with the paramedic suit, a pack full of high end meds, stimpacks, maybe a cool item that synthesizes meds over time, and some light gun meant for self-defense
T.U.R.D. Trooper: Comes equipped with TURDS clothes and heavy armor, carries a butcher knife for a last line of defense, and advanced eguns
T.U.R.D. Heavy: Comes equipped with really heavy, slow armor that let's you take a shit ton of damage. They carry a big ass gun and a c-saber
Construction Worker: Ripped straight from construction mode, they have all the gear needed to make blockades, traps, and useful devices such as machines and teleporters
Berserker: A class with medium armor, some meds, and a lot of melee weapons. The red chainsaw, csabers, butcher knives, etc. This guy rips and tears
Bonus classes that are unlocked to anyone who's beaten horde mode. These carry over to new rounds permanently. Tie them to a medal maybe? Also give each one a downside.
Axe Maniac: The crazy musical Axe Killer that sometimes appears on the station. Has insanely high health, does a ton of melee damage with his axe, and twitches all over. Downside to using him is that all lights in the horde area don't work
Automatron: The automatron from the solarium, only this thing shoots lasers and moves insanely fast. The downside is that it attracts the attention of mobs more due to its clicking.
King in Yellow: Works the same way as the Berserker, but when he is around allies they gain a decent health regeneration rate over time. The bad thing is that everyone around him starts to hallucinate.
Paramedic: Comes equipped with the paramedic suit, a pack full of high end meds, stimpacks, maybe a cool item that synthesizes meds over time, and some light gun meant for self-defense
T.U.R.D. Trooper: Comes equipped with TURDS clothes and heavy armor, carries a butcher knife for a last line of defense, and advanced eguns
T.U.R.D. Heavy: Comes equipped with really heavy, slow armor that let's you take a shit ton of damage. They carry a big ass gun and a c-saber
Construction Worker: Ripped straight from construction mode, they have all the gear needed to make blockades, traps, and useful devices such as machines and teleporters
Berserker: A class with medium armor, some meds, and a lot of melee weapons. The red chainsaw, csabers, butcher knives, etc. This guy rips and tears
Bonus classes that are unlocked to anyone who's beaten horde mode. These carry over to new rounds permanently. Tie them to a medal maybe? Also give each one a downside.
Axe Maniac: The crazy musical Axe Killer that sometimes appears on the station. Has insanely high health, does a ton of melee damage with his axe, and twitches all over. Downside to using him is that all lights in the horde area don't work
Automatron: The automatron from the solarium, only this thing shoots lasers and moves insanely fast. The downside is that it attracts the attention of mobs more due to its clicking.
King in Yellow: Works the same way as the Berserker, but when he is around allies they gain a decent health regeneration rate over time. The bad thing is that everyone around him starts to hallucinate.