01-05-2013, 10:23 AM
Sundance Wrote:In regards to the reaper injector, I was thinking that it could be good if worked as some sort of probe (butt probe heh) so that when you inject it with someone, that you can use it to spy on that player, listen to his chatter, something tactical like injecting the captain/hos and letting him go instead of using them for biomass, so you could be one step ahead?
Maybe the reaper injector/probe could be made into a high-cost item that basically makes a mindslave out of whoever you inject and temporarily gives them access to the martian 'radio'? Maybe it only works for like, 10 minutes or something. Although the idea of using a probe for reconnaissance is cool, I don't know if anyone playing martian would rather observe someone with a camera-monitor type item than go out and fight.
Also, I've done most of the code for the tentacle spikes, egg sacs, and (an item of my own choosing) bio-mister(complete with really dumb placeholder sprites!).
The bio-mister is an item that holds two charges, and when squeezed, it makes a smoke cloud that severely slows down any humans that it catches. That combined with the fact that smoke blocks the line of sight could make it a great tool for martians; they could use it to get an edge during a fight, prevent humans from fleeing, or to make a quick escape.
Quote:Yeah, I was thinking it was a bit too small, I'll try resprite it maybe after I check it out in game, so hosting that temp server would be a good idea.
yep, just get on the IRC and if i'm online, PM me.