10-26-2014, 05:17 AM
Cyclical Wrote:pizzatiger Wrote:Cherries(not sure if this is real plant..never seen any)-Give out cherry juice when non-mutated...when mutated it causes the cherries to heat up rapidly when thrown allowing for fun possibilities. It can transfer over when splicedCould work, but just seems like the exact same thing as seething tomatoes. The idea of having an exploding gene transfer over when splicing would work well with the current tomatoes though.
Quote:Ice-flowers (possible artifact? also needs better name) - gives frozen pods when harvested. When the pods are heated it causes water to appear....When spliced it has a chance to give the given seed the same effect to one of the plants chemicals when heatedHow would this work, would it spread water like a foam or would it just wet the floor as if someone had sprayed water or mopped it? If the former this could be a creaative and fun way to make foams out of botany chems.
Quote:rubber- gives blob of rubber that are good for making ghetto insulated gloves that Halves the shock damage or used to reinforce the emergancy space suits (the orange ones)I don't know about this one. With the ubiquity of insulated gloves on the station I feel like it would become another completely unused and useless crop.
Quote:Flubber (requires injections of strange regreant in rubber seed) -Gives a flubber when harvested. Flubber when thrown keeps on moving and hitting walls...it only stops when it hits a human (doing some brute damage or been grabbed. It is also known from time to time to begin jumping by it. Also good for upgrading moon boots to give you jumpy with only a small chance of malfuction (due to flubber having a mind of it own). When spliced it gives the targeted plant a weaker version where it can only hit the walls twice instead of foreverI would say no for two reasons:
1. It would most likely cause shit-tonnes of lag.
2. It would be overpowered as fuck in a crowded room.
Quote:Thyme (mutation????)-a strange plant that leaves slow time down or speeds it up. When holding it in your active hand you speed up or down and when extracted gives a rather weak chemical version of the plant that effects chemicals only causing chemical reactions to happen slower or their effects to happen faster and makes it go through the body faster)....when spliced it slows down plants with special ability’s (good for keeping flubber as a pet without chasing him/her/it)Could actually be fun, depending on the chemical that it injects you with as well as how much of it and if the leaves eventually run out.
Quote:Spooky seed (possible telescience reward)-rather useless by itself.....When harvested gives only a one ectoplasm and a ghostly scream (does not give seeds)Ehh. I have no opinion on this one besides that it would make ectoplasm easier to acquire.
Quote:Haunted tree (apple mutation that requires splicing) - Gives blobs of ectoplasm when harvested...when in dark areas it has a chance of spawning ghosts or skeletons when harvested (Does NOT give seeds)Wouldn't recommend as a normal item, but could possibly be a traitor seed.
Quote:Hissing catnip (mutation)-when harvested it gives one kitty cat (Gives no seeds)
Yes.
Cherries-I think you missed the point. The cherrie doesn't explode when thrown....It starts heating up. This could be useful in delayed fruit gernades.
Ice pods- The idea of this one is that it locks a chemical (In the non-spliced version it would be water) into a un-usable form (ice) till it is heated up.This idea is most useful when used with the mutates cherries EXAMPLE-Lets say you splice a ice pod, and mutated cherrie and Ghost chilis. The captain placed a ban on ghost chili juice because some assitant tried killing him with it. The ice pod would take either the capsciene or the ghost chili juice and turn it into the un-useable ice. It passes the captains test as a safer ghost chili...then you throw it and the cherrie part causes it to reheat and the ghost chili juice returns!
Rubber-This can become more useful now that we have an arcsmelte. You could make a rubber shovel and bop people on the head or make a rubber armor and cause bullets/attacks to have a 20% chance to return to the attacker.
Flubber- Well strange regreant is kinda hard to get and we can make it so the plant doesn't give out seeds;plus killer tomatos are easier to make and just as deadly.It would be also cool if you could put flubber into the arcsmelter and then have flubber stuff has a .01% chance to become a living item when interacted with.
Thyme-This idea come to me from a series i read (made by Piers anthony). The idea was depending on the potentency it would slow or speed up everyone in a 3x3 area. When you extract it you get a chemical called " liquid time" that effects how chemicals react depending on the amounts used. Lets say you have one unit of time and you mix potassiam, phosphorous and suger. Instead of the reaction happen instantly it takes 10 extra seconds.If you used 20 units with meth....the meth will leave your body 20 cycles faster
Spooky seed-Not sure how you plan to harvest ectoplasma when there is only one seed, you get only one ectoplasma And you can't more seeds
Haunted tree-When i made this idea i forgot to add that is made by splicing an spooky seed and a apple tree seed. This means you have to adventure to get you ghost/skeleton farm.
Hissing catnip-Meow i say!