10-24-2014, 12:02 AM
So let me see if I understand this correctly:
On the one hand I like the idea that you might need to be a bit more careful about using meth all the time. On the other hand, while it may be realistic for people to die if they OD on drugs, it would make a bunch of stuff that is easy to obtain in high quantities very lethal. What might be interesting is having some prolonged use effects for drugs but that's something different altogether. My point is going for realism should not come at the cost of fun stuff you can do in the game.
The problem here is that auto-injectors are somewhat rare at the moment, making them easier to get is not necessarily a good thing. People would just grab or steal these immediately and fill them with their own resurrection cocktail for maximum robustness.
Ali0en Wrote:Naloxone: A counter to opioid based drugs. It blocks off the receptor site that opiates attach to. This stops a current opiate high and keeps the high from coming back for some time. Opiate dosages in large amounts will cause respiratory depression (barely any breathing) and eventually respiratory arrest (no breathing). If you give Naloxone to someone in either states, within 30 seconds, they will be back to normal completely. This is a drug carried by pretty much all ambulances throughout the US so it's a big drug.What you're saying is that drug overdoses should cause your lungs to stop functioning and Naloxone is the counter medicine to lung problems while also stopping the effects of the drug. Are there any downsides to naloxone? Overdose effects of its own? Which drugs we have in the game actually fall under the opiates category? If I understand it correctly lung problems are currently modeled with the LOSEBREATH value that if it gets too high increases suffocation damage until you get heart problems. Would you want to replace that or add to it?
Morphine: I'd like to see morphine cause respiratory depression and eventually arrest. As it is now you just pass out for some time and never have breathing issues.
On the one hand I like the idea that you might need to be a bit more careful about using meth all the time. On the other hand, while it may be realistic for people to die if they OD on drugs, it would make a bunch of stuff that is easy to obtain in high quantities very lethal. What might be interesting is having some prolonged use effects for drugs but that's something different altogether. My point is going for realism should not come at the cost of fun stuff you can do in the game.
Ali0en Wrote:Atropine: I'd like to see 1 or 2 auto-injectors added with the paramedic suits simply because many ambulances carry them in case of a terrorist attack. They're meant to protect the first responders so that they can do their job. Also, Atropine should stop heart problems at their current stage and keep it there for a while. It's great for cardiac stabilization.These might be useful? If I understand it correctly the auto-injectors kick in if you get to crit yourself so atropine would keep you somewhat stable. The question is since it keeps you in crit would you be able to actually act in order to save yourself and others or would you just die after the atropine wears off? Never had atropine used on me without doctors around or other chems mixed in.
The problem here is that auto-injectors are somewhat rare at the moment, making them easier to get is not necessarily a good thing. People would just grab or steal these immediately and fill them with their own resurrection cocktail for maximum robustness.
Ali0en Wrote:Mannitol: This stuff will make your patient pee, a lot. I don't believe it currently does that right now.Mannitol making you pee sounds fun enough, Haloperidol could suppress the tourette's flailing but then like others mentioned it's much harder to get haloperidol than mutadone which just cures the tourette's altogether with less side effects. So not much of a point to it
Haloperidol: This also treats Tourette's syndrome. Make it not cause outbursts.