10-22-2014, 06:36 AM
Marquesas Wrote:Please remember that this gamemode is intentionally focused on barebones progression from zero. Thus I disagree that the station should start with any mining tools for pods --- you have a decent supply of pickaxes in the supply post and a single power pick for extra kicks in the survey shuttle.
On a related note, I'm in the process of finishing up a thing that allows you to construct your very own mining magnet. The idea is that we have two sorts of mining magnets now, a 'small' one that can generate a 5x5 area of asteroids, and the large one you already know. You'll be able to set up as many magnets as you want, if you have the cash of course.
That being said there is one sprite I find myself using far too much, which is the blueprint marker.
If some of you could get onto modifying this at least slightly for a:
- Magnetizer (the tool used to lay out the mining magnet area)
- Plan Marker (the tool used to lay room plans)
- Room Marker (the tool used to designate enclosed areas as special rooms for completing milestones)
You could be super lazy and just make them a different color.