10-21-2014, 09:22 AM
No.
See, here's the thing, guys. LLJK 4 is the server that just about everyone and their dog goes on, but not everyone appreciated getting bombed within ten minutes. Some people appreciate the opportunity of having a more low-key server and having the ability to test things out. LLJK 1 and 2 were godsends for me and still are, as a relatively new player, because the ability to figure things out can be very difficult with FIFTY GODDAMN PEOPLE flailing around. I understand that insanity is part of SS13's reputation, but we need to consider the people who aren't accustomed to it. Some people don't learn very effectively from being tossed into a pool, and if we get rid of one or both of the servers, we deprive them of maneuvering room, and effectively, new players.
I think that the current setup works very well. LLJK 1 is a lowpop secret server, allowing for antagonists to try out the trade and the players to pick up basic anti-antagonist measures. LLJK 2, usually being on extended mode, gives a perfect playground for people to research secret chems and hellburns and go on grand telescience adventures. LLJK 4 and the insanity thereof sometimes grows tiresome, and the ability to have a relatively chill reprieve gives an ability to recharge, reboot, research, rearm, and go back for another round. They encourage experimentation and familiarization, and lessen the looming threat of dying just enough to make people comfortable. I don't know about you, but it seems like LLJK 4 would be an absolutely shitty place to try and figure out secret chems and such as an average player.
Two cents distributed.
See, here's the thing, guys. LLJK 4 is the server that just about everyone and their dog goes on, but not everyone appreciated getting bombed within ten minutes. Some people appreciate the opportunity of having a more low-key server and having the ability to test things out. LLJK 1 and 2 were godsends for me and still are, as a relatively new player, because the ability to figure things out can be very difficult with FIFTY GODDAMN PEOPLE flailing around. I understand that insanity is part of SS13's reputation, but we need to consider the people who aren't accustomed to it. Some people don't learn very effectively from being tossed into a pool, and if we get rid of one or both of the servers, we deprive them of maneuvering room, and effectively, new players.
I think that the current setup works very well. LLJK 1 is a lowpop secret server, allowing for antagonists to try out the trade and the players to pick up basic anti-antagonist measures. LLJK 2, usually being on extended mode, gives a perfect playground for people to research secret chems and hellburns and go on grand telescience adventures. LLJK 4 and the insanity thereof sometimes grows tiresome, and the ability to have a relatively chill reprieve gives an ability to recharge, reboot, research, rearm, and go back for another round. They encourage experimentation and familiarization, and lessen the looming threat of dying just enough to make people comfortable. I don't know about you, but it seems like LLJK 4 would be an absolutely shitty place to try and figure out secret chems and such as an average player.
Two cents distributed.