10-20-2014, 05:15 PM
I once had a melee artifact that made chainsaw noises, that was fun and I ended up killing a traitor with it who took his time in finishing me off.
Identifying artbombs without activating them as a traitor is quite nice. One time as a nontraitor though I found an artifact that had the xray values of a bomb but showed up as ultradense. So I activated it and it gave a message about gravity overloading. I tried spacing it but the damn ejector in the hangar wouldn't work again, ran over to telesci and got it on the pad just as it goes off. Suddenly we've got a black hole in telesci, lucky for me it was pretty harmless and only completely evaporated the telepad.
Other fun stuff, a telebungee artifact with a long return time can be pretty easily dragged around the station, lot's of people will touch it and if you space it they will all end up in space and don't know what the fuck happened.
Identifying artbombs without activating them as a traitor is quite nice. One time as a nontraitor though I found an artifact that had the xray values of a bomb but showed up as ultradense. So I activated it and it gave a message about gravity overloading. I tried spacing it but the damn ejector in the hangar wouldn't work again, ran over to telesci and got it on the pad just as it goes off. Suddenly we've got a black hole in telesci, lucky for me it was pretty harmless and only completely evaporated the telepad.
Other fun stuff, a telebungee artifact with a long return time can be pretty easily dragged around the station, lot's of people will touch it and if you space it they will all end up in space and don't know what the fuck happened.