10-20-2014, 04:16 PM
DyssalC Wrote:Okay, I'm just gonna throw my thoughts on certain things out there.Agreed on having more pods. Exploration is paramount for colonizing and having the big hardware at the start is not really needed.
Lasers are cool and all, but it's annoying having to carry a dozen with you or having to run back to base to recharge them each time they run out. It would be nice if you could purchase the weapons that are traditionally reserved for traitors, like the Spacker-12, Revolver, Advanced Laser Gun, Old Hunting Rifle, Silenced .22, and maybe AK-744, from certain QM vendors to help beef up the station's armory....
And just some final thoughts on pods; I am curious as to how we will be able to expand podbays, considering that you can't make floors that pods can fly over (to my knowledge), though I guess using an ABC-U could fix that. Also, I feel like maybe the shuttle shouldn't start with two large pods, but instead four mini pods or two mini pods and one large pod, that way people have to build more large pods.
I would consider the pods to be the real defense against external threats and not some wandering station-bound guard. All that unexplored space full of danger and some guy with pistols would only be on the defensive for most of the period. He could look around and face getting gibbed in a second and not report some incoming Omega Drone. It would be easiest on people to make their own pods and not worry about micromanaging their supplies over long distances.