01-04-2013, 02:23 PM
I think Spy Mode would benefit greatly from more stealthy items, like those suggested in the Spy Gear thread.
I also think that it would benefit by having the idea of the implanter remodeled a bit. When I think of spies, I don't think of gangs of hooligans run by a head spy. I think of one dude or two working together, acting covert, gathering information, and VERY RARELY coming into real physical conflict before it's time to show down.
I imagine a spy round should be about covert information gathering, and then quietly setting up the other spymaster to get killed by the neutrals for being a traitor, with both your victim and the station being none the wiser that you were even involved.
I also think that it would benefit by having the idea of the implanter remodeled a bit. When I think of spies, I don't think of gangs of hooligans run by a head spy. I think of one dude or two working together, acting covert, gathering information, and VERY RARELY coming into real physical conflict before it's time to show down.
I imagine a spy round should be about covert information gathering, and then quietly setting up the other spymaster to get killed by the neutrals for being a traitor, with both your victim and the station being none the wiser that you were even involved.