10-20-2014, 01:17 PM
Here's a few basic tips I can think of off the top of my head:
1) RUN! 99% of the time your opponent will be more robust than you. This goes double if your assailant is armed with anything. Remember that the disarm intent has a chance to block attacks, so using this try to get as much distance as possible and call for backup. Remember that not all enemies have the same access as you, so if you can retreat to your office you should be fine. Lockers and plants are also valid hiding spots. Most baddies work best in 1 on 1 combat, not so much against The Grey Tide.
2) Internals, internals, internals. If you're playing a TRUE round of SS13, half of the hull will be gone before the round is over and the rest of the station will be flooded with Plasma. When you arrive on the station, always pop open the box in your inventory and put on your emergency mask. If you don't have an emergency tank, check the O2 lockers in the shuttle; odds are no one has looted them yet. If you set the release pressure to about 17, you will be able to breathe for a reasonable amount of time, so keep your internals off until that red 02 warning flashes in your HUD!
3) Play dress up! Never underestimate the defensive power of a good hat or suit. Even the shitty wool cap in the crew module offers a minuscule bit of defense against attacks! Grab sunglasses to protect against flashes, a biosuit for protection, and a space suit if you can find one. A gasmask will be much more effective than the emergency mask you get in the beginning, too. Wearing a bunch of stuff also makes it harder for your would-be assailants to determine what you can defend against. Any defense is a good defense!
4) Space is bad. Very bad. Standing on a space tile will slowly freeze you to death and reduce your movement speed dramatically. It's also a given that if someone knocks you unconscious in a vaccum, you're pretty much gone. Stay away from space tiles unless you have protection, and if you have no choice, always be ready with your internals. Suffocation is gonna hurt you a lot more than burn damage will. If you're spaced, take advantage of physics(?) and throw objects in the opposite direction of safety. With luck, you will slow down and might even float back to the station!
5) Communicate. I've lost track of how many times I hear help plees im dieingk over the radio with no context. You don't need to write a monologue, but try to give an approximate location of your altercation when crying for help. A decent AI can usually pinpoint for you, but often it will be too busy dealing with the fire in Medbay or something else, so be concise! Your chances of rescue may also improve if you mention who or what is killing you. Saying Wizard in Genetics! or Paul Donkus is hitting me with a cyalume in bar will be more effective at organizing the crew into a bloodthirsty mob. When all else fails (READ: your attacker removes your headset) remember you can use your PDA. It's a bit trickier, but if your assailant is taking his/her time, your PDA could save the day.
6) Don't be a jerk. If you maintain friendliness with your crewmen, chances are they will be more likely to revive/rescue you when the poop hits the fan. Make an effort to engage in the round if you can; the silent mechanic camping in the Electronics wing probably won't be missed as much as say, the chill Botanist who keeps throwing Rainbow Weed at everyone and talks in Bob Marley lyrics the whole round. You don't need a gimmick, of course, just make sure the crew knows you exist.
1) RUN! 99% of the time your opponent will be more robust than you. This goes double if your assailant is armed with anything. Remember that the disarm intent has a chance to block attacks, so using this try to get as much distance as possible and call for backup. Remember that not all enemies have the same access as you, so if you can retreat to your office you should be fine. Lockers and plants are also valid hiding spots. Most baddies work best in 1 on 1 combat, not so much against The Grey Tide.
2) Internals, internals, internals. If you're playing a TRUE round of SS13, half of the hull will be gone before the round is over and the rest of the station will be flooded with Plasma. When you arrive on the station, always pop open the box in your inventory and put on your emergency mask. If you don't have an emergency tank, check the O2 lockers in the shuttle; odds are no one has looted them yet. If you set the release pressure to about 17, you will be able to breathe for a reasonable amount of time, so keep your internals off until that red 02 warning flashes in your HUD!
3) Play dress up! Never underestimate the defensive power of a good hat or suit. Even the shitty wool cap in the crew module offers a minuscule bit of defense against attacks! Grab sunglasses to protect against flashes, a biosuit for protection, and a space suit if you can find one. A gasmask will be much more effective than the emergency mask you get in the beginning, too. Wearing a bunch of stuff also makes it harder for your would-be assailants to determine what you can defend against. Any defense is a good defense!
4) Space is bad. Very bad. Standing on a space tile will slowly freeze you to death and reduce your movement speed dramatically. It's also a given that if someone knocks you unconscious in a vaccum, you're pretty much gone. Stay away from space tiles unless you have protection, and if you have no choice, always be ready with your internals. Suffocation is gonna hurt you a lot more than burn damage will. If you're spaced, take advantage of physics(?) and throw objects in the opposite direction of safety. With luck, you will slow down and might even float back to the station!
5) Communicate. I've lost track of how many times I hear help plees im dieingk over the radio with no context. You don't need to write a monologue, but try to give an approximate location of your altercation when crying for help. A decent AI can usually pinpoint for you, but often it will be too busy dealing with the fire in Medbay or something else, so be concise! Your chances of rescue may also improve if you mention who or what is killing you. Saying Wizard in Genetics! or Paul Donkus is hitting me with a cyalume in bar will be more effective at organizing the crew into a bloodthirsty mob. When all else fails (READ: your attacker removes your headset) remember you can use your PDA. It's a bit trickier, but if your assailant is taking his/her time, your PDA could save the day.
6) Don't be a jerk. If you maintain friendliness with your crewmen, chances are they will be more likely to revive/rescue you when the poop hits the fan. Make an effort to engage in the round if you can; the silent mechanic camping in the Electronics wing probably won't be missed as much as say, the chill Botanist who keeps throwing Rainbow Weed at everyone and talks in Bob Marley lyrics the whole round. You don't need a gimmick, of course, just make sure the crew knows you exist.