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Build-A-Base Workshop 13
#69
Okay, I'm just gonna throw my thoughts on certain things out there.

Lasers are cool and all, but it's annoying having to carry a dozen with you or having to run back to base to recharge them each time they run out. It would be nice if you could purchase the weapons that are traditionally reserved for traitors, like the Spacker-12, Revolver, Advanced Laser Gun, Old Hunting Rifle, Silenced .22, and maybe AK-744, from certain QM vendors to help beef up the station's armory.

I also feel that, in accordance with this sort of firepower, the threats to the station should be hardcore. Nothing short of "Fix that shit or you're going to have a bigger problem to deal with." Of course, it shouldn't start like this, but about 2-3 hours in when the station should be well equipped to deal with a number of things it would be nice if the events went from like a couple of martians making their way onto the ship to a god damn full-blown wendigo invasion.

It would also be nice if this applied to the asteroids that have to be mined for resources. When you bust into a big asteroid it should have a chance to be filled with some mobs, like angry martians or space yetis. And I don't know if this is a thing you can do, but it would be nice if the asteroids farther out from the shuttle spawned with more dangerous mobs but also more valuable ores.

And just some final thoughts on pods; I am curious as to how we will be able to expand podbays, considering that you can't make floors that pods can fly over (to my knowledge), though I guess using an ABC-U could fix that. Also, I feel like maybe the shuttle shouldn't start with two large pods, but instead four mini pods or two mini pods and one large pod, that way people have to build more large pods.
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