10-20-2014, 08:15 AM
Also if you're gonna be annoyed/mad about something, try to get over it before the round ends.
Round grudges are dumb and they're not productive. All that time you were angry about the dude who farts on you, you could be doing something cool.
Also take whatever survival skills you learned from other rounds, and apply it to 4.
Just try to do it as quickly as possible.
A good thing to know is where all the medkits are spawned. Even if somebody uses one medkit in one area, you can inject yourself with epinephrine/ that red pill and just find the next one.
Learn the station map because detours do happen, like when somebody blows up bar. The left maintenance hall is practically there for that reason.
Also carry a set of tools whenever you think you'll need them. Door hacking is a good skill to learn but sometimes it's just easier tearing a wall down in the right spot.
Glass shards are something you probably won't need to carry unless you plan on breaking and entering. In which they're surprisingly useful, because you don't get electrocuted on grilles when you use a shard.
A super heated fire extinguisher is a deadly weapon, but it can also be deadly for you, same with flamethrowers.
Zip guns are only as effective as the availability of ammo. Also they can explode in your hand. Actually most of the home made weapons can backfire.
Also cigarettes may give you an addiction, but they also make you a little stun resistant, which might count for something when you're in crit and need to find a medkit.
Round grudges are dumb and they're not productive. All that time you were angry about the dude who farts on you, you could be doing something cool.
Also take whatever survival skills you learned from other rounds, and apply it to 4.
Just try to do it as quickly as possible.
A good thing to know is where all the medkits are spawned. Even if somebody uses one medkit in one area, you can inject yourself with epinephrine/ that red pill and just find the next one.
Learn the station map because detours do happen, like when somebody blows up bar. The left maintenance hall is practically there for that reason.
Also carry a set of tools whenever you think you'll need them. Door hacking is a good skill to learn but sometimes it's just easier tearing a wall down in the right spot.
Glass shards are something you probably won't need to carry unless you plan on breaking and entering. In which they're surprisingly useful, because you don't get electrocuted on grilles when you use a shard.
A super heated fire extinguisher is a deadly weapon, but it can also be deadly for you, same with flamethrowers.
Zip guns are only as effective as the availability of ammo. Also they can explode in your hand. Actually most of the home made weapons can backfire.
Also cigarettes may give you an addiction, but they also make you a little stun resistant, which might count for something when you're in crit and need to find a medkit.