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Build-A-Base Workshop 13
#59
Marquesas Wrote:
UmmonTL Wrote:Just witnessed the end of another construction round that had a runtime of 170minutes, the only job was construction worker who spawns with engineering suit, jetpack, tools and an RCD. It was a glorious mess, no idea how the people got stuff like a cloner or the arcsmelter but I'm guessing an admin helped a bit? Anyways it reinforced my opinion that some kind of planning tool or something would serioulsy help, the station was mostly made of featureless square rooms with no windows and nothing in them. The only exception was a bunch of rooms right next to each other that basically had every working piece of equipment stuffed in them.

A planning tool sounds rather rad. It'd also be a great way to place alternative turf icon_states. I'll make this go somewhere. Sometime.

Okay, construction got two new toys, then.

One of them will let you lay plans out. You can pre-select the icon the turfs will use and when the appropriate type of turf is built on the same tile as a plan (simulated wall / simulated floor), it will assume that icon. Only people with the 3D blueprint viewing glasses can see the plans.

The other toy ties directly into progress or milestones or whatever. You can select the room you would like to designate (like Chemistry), it will tell you the criteria for a chemistry lab. Then, using it on a tile in a room will check if that room matches all criteria and assign the appropriate area as well. This is useful because we can keep track of what the station has and unlock goodies and bad events related to that room.
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