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Build-A-Base Workshop 13
#9
As far as command structure, just having a Captain, Head of Security, and Chief Engineer should be enough, with everyone else joining as mechanics or miners. The Captain could reassign personnel as needed, until there's enough staff to justify having an HoP.

But then, what about door security clearance restrictions? I'm sure nobody wants there to be a tool capable of changing the access setting of doors. No matter how safe you made it, the potential for abuse would be outrageous in the regular game modes. But, I have an alternative. Is there a mechanics component that scans ID cards? I know one exists for reading fingerprints. But anyway, my idea is to combine a card reader component with a door, which would let you set access settings, and then the component would be locked by the HoS or Captain, after which its settings can't be changed unless they unlock it, and once the card reader is locked, the door will automatically no longer open unless a card is scanned. That way you can have secure doors just like on the regular station, without compromising the regular station's security.
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